Matthias Blaue

EdTech Innovator & Social Worker. Master's Candidate in the MEITE program at UNC Chapel Hill. Transitioning from Social Work to Educational Innovation and Technology.

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About Me.

Matthias Blaue, about photo

Learning Engineer & EdTech Specialist who combines instructional design principles with learning analytics.

Transitioning from a decade in international social work, I leverage my expertise in human-centered case management and systemic needs assessment to design empathetic, accessible, and highly personalized educational technology for international and intercultural learners.

Currently finalizing a Master’s in Educational Innovation, Technology and Entrepreneurship (Learning Engineering Track) at UNC Chapel Hill, with a portfolio of impactful projects from STEAM ecosystems to AI-powered prototyping.

  • Focus Areas: Personalized Learning, GenAI in Education, Instructional Design, and Educational Technology.

My Focus.

Instructional Design

Creating learner-centered educational experiences tailored to diverse needs, grounded in solid pedagogical theory.

EdTech & GenAI

Developing prototypes and exploring Generative AI applications to create adaptive and personalized learning environments.

Social Innovation

Leveraging technology to solve complex social problems, bridging the gap between social work and digital solutions.

Projects.

Curriculum Design

STEAM Box Curriculum Suite

Audience: Goodwill Industries of Eastern NC (GIENC)
Purpose: Engineered three distinct STEAM Box concepts focusing on nutrition, assistive technology, and audio engineering. Each module features its own complete project-based curriculum, enabling the scalable distribution of accessible educational resources across a 51-county network.

Learning Science

Orchestrating the STEAM Box

Audience: Learning Sciences Community
Purpose: Proposed a model for a "Smart Classroom in a Box." The goal was to conceptualize how intelligent software could eventually be used to scale STEAM education and assist instructors in managing complex learning environments.

Immersive Learning

Virtual Makerspace Experience

Audience: K-8 Students
Purpose: Built an immersive 360° virtual reality environment so young learners can preview lab equipment and internalize critical safety protocols prior to entering the GIENC STEAM Lab.

Product Strategy

FoodED EdTech Strategy

Audience: EdTech Product Managers & Investors
Purpose: Created a comprehensive product strategy for a conceptual gamified culinary education app. Includes a Business Model Canvas, detailed empathy maps, and UI storyboards to demonstrate business viability and user-centric design.

UX Audit

AI Ecosystem Audit

Audience: Maslera AI
Purpose: Evaluated an educational literacy platform to identify usability barriers and friction points within the learning flow. Provided clear, data-driven recommendations to the company to improve the platform's navigation, clarify AI attribution, and keep learners engaged.

Coming Soon

Coming Soon

EMG Interpretation Prototype

Audience: Clinical Students & Researchers
Purpose: Developing a high-fidelity Figma prototype for a learning application designed to help users interpret complex EMG audio and visual outputs.

Coming Soon

Coming Soon

NIHSS Interactive Course

Audience: Healthcare Professionals
Purpose: Designing a 7-module eLearning course focused on the application and execution of the NIH Stroke Scale (NIHSS). The experience will feature interactive video scenarios to bridge clinical gaps.

Contact Me.

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